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1. Speed (Nano) Changes, a different idea - in Test Server Feedback [original thread]
Reading the balance issues and speed changes proposed, I have a idea that might be worth considering. Problem: - Nano fitted ships are unbalanced from the point of counters and buffer tanks, not by the speeds they can do. -- I say this noting...
- by Sweet Pea - at 2008.09.21 19:14:00
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2. My Moros Is Overpowered. - Nerf it. - in Ships and Modules [original thread]
The dicussion here is about trying to find a risk vs reward that is suitable. As far as Dread vs Dread combat the Moros is balanced. If you compare the Moros versus other dreads in effectiveness against smaller targets it probably would rank near ...
- by Sweet Pea - at 2008.05.12 13:43:00
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3. My Moros Is Overpowered. - Nerf it. - in Ships and Modules [original thread]
Then the problem isn't the ship, its the docking/aggro mechanics. For if his ship were unable to redock he would be toast. Nerfing the ship due to a pilots ability to exploit the docking/aggro mechanic is not fixing a problem, its creating a whole...
- by Sweet Pea - at 2008.05.10 19:52:00
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4. My Moros Is Overpowered. - Nerf it. - in Ships and Modules [original thread]
The ship isn't overpowered. You need to fit rails to shoot anything larger then a small POS, unless you drop right on top of your target for blaster work. He's also station camping, letting him run that no tank setup safely. A 15 man carrier gank ...
- by Sweet Pea - at 2008.05.10 19:33:00
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5. Gellente blaster boat poll - in Ships and Modules [original thread]
You are thinking about the repair amount per cycle comparison between ships. A blasterthron is typically plates and MFS where as your hyp is reppers and tank. The mega will hit harder due to more MFS and better tracking, usually being neutron fit....
- by Sweet Pea - at 2008.03.02 09:31:00
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6. [Trinity] Astarte - in Ships and Modules [original thread]
You are short the grid for that setup, you can fit the neutrons, mwd, web, scram, cap booster and ONE MAR2 with a ancillary current router and thats with AWU 4. Typical tank fit out work a bit better then gank fit in a 2-3 man gang. gank fit ...
- by Sweet Pea - at 2007.12.26 21:23:00
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7. Is it time to remove aligning for warp? - in Ships and Modules [original thread]
This change would actually let the program pre-load the grid before you show up and wait to see whats there (even though whats there already can target and kill you), enabling less lag issues in combat.
- by Sweet Pea - at 2007.09.17 03:28:00
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8. More than 1 of the same Warfare link? - in Ships and Modules [original thread]
You only get one bonus in a gang for the specific area. So if your giving 10% and someone else is giving 9% yours in the bonus used, it doesn't become 19%.
- by Sweet Pea - at 2007.07.31 05:46:00
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9. Catalyst - in Ships and Modules [original thread]
Now mind you this setup has requires pretty decent skills to use. 8x 75mm rails 2 Named 1mn MWD, Named Small cap battery Small armor repper, 400mm plate, cap power relay cap sustains MWD all the time but watch out when firing or repping to manag...
- by Sweet Pea - at 2007.06.17 15:34:00
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10. ppl ask, whats wrong with amarr? Nothing! [b]BUT![/b] - in Ships and Modules [original thread]
Laser CRYSTALS is what requires adjustment as well as the capacitor usage of lasers. Amarr ships are fine, they have a very balanced layouts and bonuses, they just lack a bit of variety. The EM component of damage is the part that needs to be ad...
- by Sweet Pea - at 2007.01.12 03:04:00
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